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In order to support the new global camera settings in LightWave® 9, the following CS commands
have been added to the language:
GlobalFrameSize()
GlobalResolutionMultiplier()
GlobalPixelAspect()
GlobalApertureHeight()
GlobalMotionBlur()
GlobalParticleBlur()
GlobalBlurLength()
GlobalMaskPosition()
The arguments to these new functions are identical to their non-global counterparts. Using these
commands causes the settings in the scene's global camera to be modified, not the currently
selected camera (please see the LightWave® SDK documentation for more information).
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These CS commands have been added in order to allow access to a camera's global-redirection settings:
UseGlobalResolution(<state>)
Sets the <state> of the camera's global-redirection for resolution settings.
A value of 1 will redirect these settings to the global camera; a value of 0 will
make the camera's own settings effective.
UseGlobalBlur(<state>)
Sets the <state> of the camera's global-redirection for motion blur settings.
A value of 1 will redirect these settings to the global camera; a value of 0 will
make the camera's own settings effective.
UseGlobalMask(<state>)
Sets the <state> of the camera's global-redirection for mask boundary settings.
A value of 1 will redirect these settings to the global camera; a value of 0 will
make the camera's own settings effective. (Note: the "Use Mask" setting must be
enabled for a camera's mask boundary settings to be effective.)
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The LScript Camera Object Agent now has the following new methods in order to support camera
global-redirection:
globalResolution()
Returns an integer value that represents the state of the camera's global-redirection
setting for resolution. A value of 1 indicates that the setting is active (resolution
settings for the camera come from the "global" camera); a value of 0 means that the
camera's own resolution settings are active.
globalBlur()
Returns an integer value that represents the state of the camera's global-redirection
setting for motion blur. A value of 1 indicates that the setting is active (motion
blur settings for the camera come from the "global" camera); a value of 0 means that
the camera's own motion blur settings are active.
globalMask()
Returns an integer value that represents the state of the camera's global-redirection
setting for mask boundary. A value of 1 indicates that the setting is active (mask
boundary settings for the camera come from the "global" camera); a value of 0 means that
the camera's own mask boundary settings are active.
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LScript's internal list for the Mesh Object Agent's server() method has been updated to
include AnimUV, Camera and Node handlers and interface server types.
The new types are defined in the script environment by the names SERVER_ANIMUV_H,
SERVER_ANIMUV_I, SERVER_CAMERA_H, SERVER_CAMERA_I, SERVER_NODE_H,
and SERVER_NODE_I.
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LScript's Image Object Agent now sports the following new method:
replace(<imageFile>)
Given a valid image file, this method will cause the current image for which the Agent
serves as a proxy to be replaced with the image data within the file. The following
is a usage example of the new method (the loaded image being processed is called
"layers.bmp"):
@version 2.8
@warnings
generic
{
if((replacementName = getfile("Please select replacement image...","*.*",".",true)) == nil)
return;
if(replacementName.contains("layers.bmp"))
return; // same file that's currently loaded?
image = Image("layers.bmp");
image.replace(replacementName) || error("Replacement failed!");
info("New image: " + image.filename(0));
}
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